
We don’t cover that many visual novels, but there was a phase where we got really into them. We checked out the PlayStation 4 version for this review. About Us For more information about Kotaku Australia, visit our about page.Mothmen 1966 is a visual novel from LCB Game Studio that’s being published by Chorus Worldwide Games for all major systems. Technical Something not looking quite right? Contact our tech team by email at office AT.

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Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Although intriguing, these story developments come out of left field and aren’t given ample time to breathe before the game’s conclusion. Towards its finale, the game asks a little bit more out of you beyond the sci-fi premise of playing as a rag-tag group of cryptid survivors trying to get along.

Mothmen 1966 is a short romp, which unfortunately makes the pacing of its latter chapters too disjointed. Changing character perspective across chapters not only provides a wider look at the kinds of personalities in the game, but it gives you ample wiggle room to lean into their worst traits or deviate from them while interacting with other characters. While its cast are initially one-dimensional characters who make shoddy eyebrow-raising decisions, their rationale starts making a modicum of sense once you play from their perspective in the following chapters. Much like The Oregon Trail, making the wrong choice during deadly encounters can get the attention of gargoyle-like mothmen sitting atop streetlights, which will lead to failed states where you must repeat the encounter over again.īecause choices are only as “right” as the people making them, each character in Mothmen 1966 carries their own emotional baggage that manifests in juicy dialogue and divisive choices you make in the game. (Image: LCB Game Studio)Įach chapter has you play from the perspective of a different character and make story-changing choices to keep these disparate and volatile strangers alive long enough to unravel the mystery behind the strange occurrences of the deadly creatures. You play as three characters: Holt, a curmudgeon gas station owner, Lee, a fool-hardy college student with a love for astrology, and Victoria, his sardonic girlfriend, as they fight to survive swarms of mothmen wreaking havoc in a podunk town. The game redeems the cryptid from its Tumblr-era lamp memes through its unnerving ‘80s home computer graphics and teases your brain with the death-defying choices throughout its pulp fiction-esque story.
LCB GAME STUDIO PC
Mothmen 1966, developed by LCB Game Studio, is a pixel-art choose your own adventure visual novel available on PC and consoles tomorrow.
